Herculean Football Association

 

 

 

Rules

I

I.                     League Overview

1)       Each year the Herculean Football Association (HFA) uses Strat-o-matic Pro and College football to run truly one of the most comprehensive Strat-o-matic leagues on the internet.

2)       The emphasis of the HFA is on creating a realistic and yet very fun and simple recreation of owning and managing a football team/system, year after year.  The following rules might look long and overly complex on first glance.  However, don't let them intimidate or scare you.  They are only long because they were written in a way that takes you step by step through every HFA procedure so that there would be (hopefully) as few misunderstandings as possible.

3)       The HFA consists of the Herculean Professional Football League (HPFL) and the Herculean Collegiate Athletic Association (HCAA).

4)       Each HCAA Franchise is ‘affiliated’ with one HPFL team.  Each HPFL team has 1 HCAA team in its ‘affiliation’ structure.  The core of the league is built around the function of the college teams being a “farm system” for their professional affiliates.

5)       Some HPFL owners will want direct control over all of their “farm teams,” those owners are called Franchise Owners.

6)       Franchise Owners may delegate “farm teams” to friends/coworkers/siblings/whoever.  They may delegate GM and/or coaching responsibilities (so as to not have to manage and coach 5 teams in one week).

7)       ALL games are played, if at all possible, online over the internet.

8)       League dues are $5 per team.  League dues will be used to cover the costs of maintaining the league website, paying other owners to help out with League Duties (Section XII), paying the Conference Champions, Super Bowl Champ and National Champion.  League dues may be waived in any year the commissioner deems necessary, when that happens all payouts are suspended and the website costs will be split amongst the league participants.

9)       Those coaches and GM/Coaches that are “hired” by the Franchise Owner can be “fired” by the Franchise Owner, but they are not responsible for League Dues for their team.  It’s the responsibility of the Franchise Owner to pay for League Dues for teams he’s “hired” coaches or GM/Coaches for.

10)    You need to make a commitment to stay in the league for a while, as it will greatly hurt the continuity of the league, if you bail out after one or two years.  The office of the commissioner reserves the right to deny any owner membership into the HFA.

11)    The league’s website location is: www.herculeanfootball.com

12)    The league commissioner is Steve Reiter.  Founded in 2006, the league was created because Steve couldn’t find any leagues that had the unique flavor that the HFA will provide all its members.

 

II.                   League Setup

A.      Herculean Professional Football League - HPFL

1)       The HPFL consists of 24 professional franchises; each owned by a separate GM/coach somewhere in the wired world.

2)       The HPFL is divided into 2 twelve team conferences:  Vincent T. Lombardi Conference and George S. Halas Conference

3)       Each Conference will be split into three 4 team divisions (East, Central and West)

4)       No one person may simultaneously operate more than one HPFL professional franchise at one time.

5)       The HPFL team owners will choose their home city and team name.

6)       HPFL teams may have songs that play after a score, but songs must be no longer than :30 seconds.

 

B.       Herculean Collegiate Athletic Association – HCAA

1)       The HCAA will be setup into 4 conferences:  the Big Midwest Conference, the Colonial Conference, the Pioneer Conference and the Tri-Range Conference

2)       Each HCAA Conference consists of 24 college teams.  Each college team will be affiliated with a professional team.

3)       Each HCAA conference shall be made up of players from select real life D1A conferences and teams:  the Big Midwest Conference (Big Ten, Conference USA, D1A Independents, Miami (OH) and Ohio), the Colonial Conference (ACC, Big East and MAC (minus Miami (OH) and Ohio)), the Pioneer Conference (Big 12, Pac-10 and Sun Belt) and the Tri-Range Conference (SEC, Mountain West and WAC).

4)       Each HCAA Conference will be divided into 2 twelve team conferences

a)       The Big-Midwest Conference shall be split into two 12 team conferences:  Fielding H. Yost Conference and Knute K. Rockne Conference

b)       The Colonial Conference shall be split into two 12 team conferences:  Walter C. Camp Conference and John W. Heisman Conference

c)       The Pioneer Conference shall be split into two 12 team conferences:  Amos Alonzo Stagg Conference and Glenn S. “Pop” Warner Conference

d)       The Tri-Range Conference shall be split into two 12 team conferences:  Paul W. “Bear” Bryant Conference and General Robert R. Neyland Conference

5)       Each HCAA team will be named after an actual college/university in the Conferences given pool of players OR any non-DI-A school.  Ex:  Tri-Range Conference schools shall only take a name of a Mountain West, SEC, WAC or non-DI-A school.

6)       HCAA teams may have their college fight songs play after a score.

 

C.       Affiliation Contracts

1)       HCAA teams that aren’t under direct control by an HPFL owner and want a certain degree of autonomy will end up signing an “Affiliation Contract.”

2)       The exact wording of “Affiliation Contracts” is TBD.

3)       The basic premise will be the HCAA team’s responsibility to supply their HPFL franchise with a predetermined number of players each year that will have been drafted in the NFL Draft.

4)       Since there’s an average of 255 players drafted every year (for the last 6 NFL Drafts), that averages to 3.2 players from each HCAA team that should be drafted … subtract the non-D1A drafted players and the average per HCAA team is over 2.  SO, each HCAA team is expected to supply their “affiliated” HPFL franchise with 2 players each year that are drafted by an NFL franchise during the NFL draft. 

5)       If any year the HCAA franchise provides more than 2, that surplus may be carried into future years.  Likewise a deficit will be carried into future years.

6)       If the HCAA franchise ever runs a deficit of 3 players or more, the HCAA franchise will pay the league dues for their HPFL ‘affiliated’ franchise.  If the HCAA franchise ever runs a deficit of 5 players or more, the HCAA owner will be required to pay double dues (the extra $5 goes directly to the HPFL franchise).  If the HCAA franchise ever runs a deficit of 7 or more players, that HCAA owner will be removed from the league.

7)       “Affiliation contracts” shall be 3-6 years in length.  Contracts for the inaugural season shall be allowed to be 1 or 2 years in length, but afterwards 3 years minimum.

8)       HCAA owners taking over an existing team shall have a 1 season grace period, so a deficit in graduating talent cannot apply.

 

 

III.                 Schedule & Playoffs

A.      HPFL

1)       Regular Season:

a)       The HPFL season shall consist of a 16 game regular season and a post-season playoff.

b)       An optional one week preseason may be granted.

c)       The League Regular Season will have a one league week per calendar week season.

d)       The League Week will begin when the commish emails out the pre-game files (usually Monday or Tuesday) and will conclude seven days later @ 7am MST.

e)       The commish reserves the right to tighten or extend the calendar week by 48 hours to accommodate his schedule, to ensure league files and webpages are put out quickly after the deadline.

f)        All post game files must be emailed to the commish BEFORE the announced week’s deadline.

g)       If owners are not able to meet that deadline a 24-48 extension may be granted.  Mainly this would be requested for family emergencies or extended vacations.

h)       Pre game files/League Reports/League Zip Files will be emailed out by Tuesday midday, unless prior notified.  The commish must have them out before 48 hours after the deadline.

i)         All trades must be announced BEFORE the announced week’s deadline to take affect for the upcoming League Week.

j)         All free agent moves must be announced BEFORE the announced week’s deadline to take affect for the upcoming League Week.

k)       All trade and free agent announcements must be made in the Forum AND in and email to the commish.

2)       Post Season:

a)       3 division winners and 3 wildcard teams per conference (best record regardless of division) will make the playoffs.

b)       The five playoff teams from each conference will be seeded as follows:

                                                                                             i.            The division champion with the best record.

                                                                                            ii.            The division champion with the second-best record.

                                                                                          iii.            The division champion with the third-best record.

                                                                                          iv.            The Wild Card club with the best record.

                                                                                           v.            The Wild Card club with the second-best record.

                                                                                          vi.            The Wild Card club with the third-best record.

c)       The 2 teams with the best records in each conference will receive a bye the first week of the playoffs, while WC#3 plays at DV Winner #3 and WC#2 plays at WC#1.

d)       After the first Round, the #1 seed will face the lowest remaining seed

e)       Higher seed always plays at home.

f)        Super Bowl will be played at the higher seeded team’s home field.  If the Super Bowl participants are the same seed in their respective conference, follow wild-card tie breaking procedures.

g)       The Super Bowl Champion will receive $35 at the end of the season, which can be used to pay for the next version of SOM Football upgrade.

 

B.       HCAA

1)       Regular Season:

a)       The HPFL season shall consist of a 16 game regular season and a post-season playoff.

b)       An optional one week preseason may be granted.

c)       The League Regular Season will have a one league week per calendar week season.

d)       The League Week will begin when the commish emails out the pre-game files (usually Monday or Tuesday) and will conclude seven days later @ 7am MST.

e)       The commish reserves the right to tighten or extend the calendar week by 48 hours to accommodate his schedule, to ensure league files and webpages are put out quickly after the deadline.

f)        All post game files must be emailed to the commish BEFORE the announced week’s deadline.

g)       If owners are not able to meet that deadline a 24-48 extension may be granted.  Mainly this would be requested for family emergencies or extended vacations.

h)       Pre game files/League Reports/League Zip Files will be emailed out by Tuesday midday, unless prior notified.  The commish must have them out before 48 hours after the deadline.

i)         All trades must be announced BEFORE the announced week’s deadline to take affect for the upcoming League Week.

j)         All free agent moves must be announced BEFORE the announced week’s deadline to take affect for the upcoming League Week.

k)       All trade and free agent announcements must be made in the Forum AND in and email to the commish.

2)       Post Season:

a)       At the conclusion of the Regular Season, the HCAA will have conference championships.

b)       Conference Championships:

                                                                                             i.            Each conference will have Conference Championships, where the 6 division winners will participate in a playoff.

                                                                                            ii.            The 2 teams with the best records will receive a 1 week bye.

                                                                                          iii.            Wild Card tie-breakers for seeding purposes.

                                                                                          iv.            A bracket will be drawn up (like the NCAA Basketball Brackets)

                                                                                           v.            Higher seed always plays at home.

                                                                                          vi.            The Conference Champion will receive $35 at the end of the season, which can be used to pay for the next version of SOM Football upgrade.

c)       National Championship Playoff:

                                                                                             i.            A Field of 32 teams will be seeded to participate in a National Championship Playoff.

                                                                                            ii.            A bracket will be drawn up (like the NCAA Basketball Brackets)

                                                                                          iii.            The playoff teams will be seeded as follows:

                                                                                                                           i.      The 4 Conference Champions will be the top 4 seeds.

                                                                                                                          ii.      The 4 Conference Champion runners-up will be the 5-8 seeds.

                                                                                                                        iii.      The remaining of the 24 division winners will be the 9-24 seeds.

                                                                                                                        iv.      Each conference will have the team with the best non-division winning record as the 25-28 seeds.

                                                                                                                         v.      The 29-32 seeds will be the teams with the best remaining records regardless of conference.

                                                                                                                        vi.      Wild Card tie breakers will separate teams in each classification.

                                                                                                                      vii.      An HCAA Selection Committee may eventually take the role of selecting seeds 25-32.

                                                                                          iv.            Higher seed always plays at home.

                                                                                           v.            The winner of the National Championship game will receive $35 at the end of the season, which can be used to pay for the next version of SOM Football upgrade.

 

IV.                Rosters

A.      HPFL

1)       Each professional team in the HPFL has a 59 man active roster, a Team Defense card, a Punt Coverage card, a Kick Coverage card, a Team Penalty card and a QB/WR Fumble rating.

2)       An optional 7 man Practice Squad/Injured Reserve list may also be part of a team:

a)       The PS/IR is for uncarded rookies/veterans and extra specialty cards. 

b)       No team may hold more than 2 team D cards, 2 Punt or Kick Coverage cards, 2 penalty cards or 2 QB/WR Fumble ratings.

c)       Uncarded players CANNOT be part of an active roster. That's the purpose of the IR/PS, to hold those players.  Definition of Uncarded Players is:  A player that doesn’t have a card but was on a NFL roster during the concluding NFL season (for the 2006 HPFL, all players on a 2005 NFL Roster, but aren’t included in the 2005 Strat-o-matic Pro Football set are uncarded).

 

3)       All rosters must be physically 2 deep at every offense and defensive position (2 QB’s, 10 OL, 4 WR’s, 2 SS’s, 4 CB’s, etc), except P, K.  Before every game teams MUST have these requirements filled.  Injured players CANNOT be counted towards the 2‑deep requirement. (So if you only have 2 TE’s, one is injured and out for more than one game, you have to go pickup a TE)

4)       Teams have a base Def (4‑3 or 3‑4).  They have to be 2 deep for their base Def.  This means a MINIMUM of 22 players on Offense, MINIMUM 22 players on Def, 1 player eligible to play KR (remember, most KR play other positions, but you have to have 1 player ELLIGIBLE to play KR), 1 player ELLIGIBLE to play PR, 1 K, 1P. 

5)       Example about KR/PR eligibility:  Falcon has Troy Brown..... He counts toward WR depth, as well as an eligible KR AND PR.  He just freed up 2 roster spots.

6)       2 deep minimums for offense are derived from the BASE offense of the standard pro set offense.

 

B.       HCAA

1)       Each team in the HCAA has a 70 man active roster, a Team Defense card, a Punt Coverage card, a Kick Coverage card, a Team Penalty card and a QB/WR Fumble rating.

2)       An optional 5 man Practice Squad/Injured Reserve list may also be part of a team:

a)       The PS/IR is for previously carded players and extra specialty cards. 

b)       No team may hold more than 2 team D cards, 2 Punt or Kick Coverage cards, 2 penalty cards or 2 QB/WR Fumble ratings.

c)       Like the NFL Injured Reserve, players may not be moved back to the Active Roster after spending time on the PS/IR, for injury purposes.

d)       Only a player that has an injury for more than half the remaining regular season may be moved to the IR.

e)       Any player that has transferred within a team’s “farm system” and is uncarded by Strat-o-matic may be placed on the PS/IR.

f)        Uncarded players CANNOT be part of an active roster. That's the purpose of the IR/PS, to hold those players.  The only uncarded players allowed for the HCAA are players who were on a previous HCAA roster, but aren’t currently due to transfer/injury/ineligibility/prison/whatever.

 

3)       All rosters must be physically 2 deep at every offense and defensive position, except P, K.  Before every game teams MUST have these requirements filled.  Injured players CANNOT be counted towards the 2‑deep requirement. (So if you only have 2 TE’s, one is injured and out for more than one game, you have to go pickup a TE)

4)       Teams have a base Def (4‑3 or 3‑4).  They have to be 2 deep for their base Def.  This means a MINIMUM of 22 players on Offense, MINIMUM 22 players on Def, 1 player eligible to play KR (remember, most KR play other positions, but you have to have 1 player ELLIGIBLE to play KR), 1 player ELLIGIBLE to play PR, 1 K, 1P. 

5)       Example about KR/PR eligibility:  Wisconsin has Troy Brown..... He counts toward WR depth, as well as an eligible KR AND PR.  He just freed up 2 roster spots

6)       2 deep minimums for offense are derived from the BASE offense of the standard pro set offense.

7)       Players that transfer from one D1A school to another will be retained within the team’s “farm system.”

 

V.                  Transactions

A.      HPFL

1)       Free Agents/Waiver System

a)       A free agent is someone who was not on an active roster the previous HPFL week.

b)       If a player is on a team roster and is cut the player will go through the waiver system.

c)       Free Agents are available for pickup from the completion of the draft until kickoff of the Super Bowl.

d)       An unlimited number of free agent pickups are allowed during the season.

e)       If a player is picked up, a player must be cut unless the team has an open roster spot.  Any requests from teams that doesn’t have any available space for free agent bids/moves/requests and doesn’t specify a player to be cut, will be discarded.  It is not the responsibility of the commissioner’s office to notify a team of a paper work mistake in this regard.

f)        The Waiver System during the regular system will work like this:

                                                                                             i.            When a player is cut (announced on the Forum), the following Monday-Wednesday (12:00pm EST) teams will be able to put a “claim” on that player

                                                                                            ii.            On Wednesday at 12:00pm EST, the team with the worst record that has a “claim” on the player will acquire the player.

                                                                                          iii.            When a “claim” is submitted, a player to be cut MUST be stated in the “claim”.  If no player to be cut is stated, the “claim” will be discarded.  (Unless the team has an open roster spot).

                                                                                          iv.            On Wednesday at 12:00pm EST, if no “claim” is made for the given player, the player will become a free agent, available for pickup by any team.

g)       The Free Agent System for immediately after the Annual Draft will work like this:

                                                                                             i.            There will be two 24 hour windows, where owners may be able to place claims on those players and specialty cards that were not selected in the draft.

                                                                                            ii.            The Commish will announce the time at which those windows are more than 24 hours in advance.

                                                                                          iii.            Each 24 hour period, teams may make two free agent claims on a first come first served basis.

                                                                                          iv.            After those two 24 hour windows have passed, all free agents and cut players are available for pickup on a first come first served basis with no pickup/cut limitations (other than allowed by roster size and requirements).

 

2)       Trading

a)       Any number of teams can trade (2-way, 3-way, 4-way, etc.).  Franchises may trade professional players and college players, but college players may only be traded within their given conference.

b)       The HPFL trading season starts with after the completion of the Super Bowl until kickoff of HPFL Week 12.

c)       The HCAA trading season starts with after the completion of the National Championship until kickoff of HCAA College Season Week 8.

d)       Teams can trade only players, draft choices and future draft choices (one year in the future).  No future considerations, player to be named later, food stamps, beer bottle collections, Hot Wheels/Matchbox cars or money will be part of a legal trade.

e)       All trades will have a 24-hour approval period, where a league announcement will be made.  During this 24-hour period, non-participating teams in the trade will be given the opportunity to object to the trade.  If more than 1 valid objection is made, an additional 24-hour period will be assessed, where a league poll will be created.  If 2/3-league majority feels the trade is collusive in nature, the trade is nullified. 

f)        Objections should only be over collusion-type matters, not to hinder competition.  If an objection is made, make sure you have solid proof that something collusive occurred. 

g)       Franchise Owners may trade picks/players within different conferences/leagues in the HFA structure, as long as the players stay within their respective conferences.

h)       The commissioner reserves the right to nullify any objections that he feels are unsportsmanlike in nature (the only exception being trades the commissioner is actively a part of).  5 objections in the initial 24-hour approval period will nullify the commissioner’s right.

i)         If after the initial 24-hour approval period, there are less than 2 valid objections the trade is approved.

B.       HCAA

1)       Free Agents/Waiver System

a)       A free agent is someone who was not on an active roster the previous HFA week.

b)       If a player is on a team roster and is cut the player will go through the waiver system.

c)       Free Agents are available for pickup from the completion of the draft until kickoff of the National Championship Game.

d)       An unlimited number of free agent pickups are allowed during the season.

e)       If a player is picked up, a player must be cut unless the team has an open roster spot.  Any requests from teams that doesn’t have any available space for free agent bids/moves/requests and doesn’t specify a player to be cut, will be discarded.  It is not the responsibility of the commissioner’s office to notify a team of a paper work mistake in this regard.

f)        The Waiver System during the regular system will work like this:

                                                                                             i.            When a player is cut (announced on the Forum), the following Monday-Wednesday (12:00pm EST) teams will be able to put a “claim” on that player.

                                                                                            ii.            On Wednesday at 12:00pm EST, the team with the worst record that has a “claim” on the player will acquire the player.

                                                                                          iii.            When a “claim” is submitted, a player to be cut MUST be stated in the “claim”.  If no player to be cut is stated, the “claim” will be discarded.  (Unless the team has an open roster spot).

                                                                                          iv.            On Wednesday at 12:00pm EST, if no “claim” is made for the given player, the player will become a free agent, available for pickup by any team.

g)       The Free Agent System for immediately after the Annual Draft will work like this:

                                                                                             i.            There will be two 24 hour windows, where owners may be able to place claims on those players and specialty cards that were not selected in the draft.

                                                                                            ii.            The Commish will announce the time at which those windows are more than 24 hours in advance.

                                                                                          iii.            Each 24 hour period, teams may make two free agent claims on a first come first served basis.

                                                                                          iv.            After those two 24 hour windows have passed, all free agents and cut players are available for pickup on a first come first served basis with no pickup/cut limitations (other than allowed by roster size and requirements).

 

2)       Trading

a)       Any number of teams can trade (2-way, 3-way, 4-way, etc.).  Franchises may trade professional players and college players, but college players may only be traded within their given conference.

b)       The HPFL trading season starts with after the completion of the Super Bowl until kickoff of HPFL Week 12.

c)       The HCAA trading season starts with after the completion of the National Championship until kickoff of HCAA College Season Week 8.

d)       Teams can trade only players, draft choices and future draft choices (one year in the future).  No future considerations, player to be named later, food stamps, beer bottle collections, Hot Wheels/Matchbox cars or money will be part of a legal trade.

e)       All trades will have a 24-hour approval period, where a league announcement will be made.  During this 24-hour period, non-participating teams in the trade will be given the opportunity to object to the trade.  If more than 1 valid objection is made, an additional 24-hour period will be assessed, where a league poll will be created.  If 2/3-league majority feels the trade is collusive in nature, the trade is nullified. 

f)        Objections should only be over collusion-type matters, not to hinder competition.  If an objection is made, make sure you have solid proof that something collusive occurred. 

g)       Franchise Owners may trade picks/players within different conferences/leagues in the HFA structure, as long as the players stay within their respective conferences.

h)       The commissioner reserves the right to nullify any objections that he feels are unsportsmanlike in nature (the only exception being trades the commissioner is actively a part of).  5 objections in the initial 24-hour approval period will nullify the commissioner’s right.

i)         If after the initial 24-hour approval period, there are less than 2 valid objections the trade is approved.

 

VI.                Drafts

A.      HPFL

1)       Initial Draft

a)       To determine the order of the initial draft, the commish will designate a certain state Pick 3 lottery to be the official HPFL draft lottery.  Each team will select a 3 digit number.  The closest to the number has the highest pick.  In the event of a tie, the team that didn’t go over will have the tie-breaker and pick first.

b)       All the players on a 2005 NFL Roster are eligible for drafting, as well as all the a Team Defense cards, a Punt Coverage cards, a Kick Coverage cards, a Team Penalty cards and a QB/WR Fumble ratings.

c)       The draft will be 60 rounds long.

d)       The draft will have time slots to help move the draft along – please see section VI.C for more rules about draft time slot procedures.

e)       At Round 36, teams will make 2 selections each round, but still only have 30 minutes to make their 2 selections.

f)        All teams must leave the draft with a roster that is compliant to the guidelines set forth in Section IV.

 

2)       Annual Draft

a)       The order of the Annual Draft will be opposite of the regular season finish, with the Super Bowl Champ picking last and the Super Bowl runner up picking second to last.  The rest of the tie breakers will go according to NFL tie breakers regarding the annual selection meeting (as outlined in Section X.D).

b)       Teams will keep 100% of their roster from the previous season, going into the draft.  As well as a max of 7 players that were part of an HCAA franchise affiliated roster, the previous year, but are now on an NFL Roster.

c)       For every player pulled up from the HCAA (max of 7), the HPFL team pulling up those players loses a draft pick, coinciding with the real life position that player was drafted in the NFL Draft. Teams will lose that draft pick or the pick immediately following. Ex: Colorado wants to keep only Gerald McRath. He was the 130th player selected. Colorado has the #120 and #144 picks. Colorado will lose the #144 pick to call-up McRath. If an owner calls-up a second player, they will lose the pick coinciding with the position the player was selected (or the pick immediately after). Ex: Colorado calls up Gerald McRath (#130) and Terrence Taylor (#136). Colorado will lose it's #144 pick and the pick immediately after (#168). If a team calls up more players than they have scheduled picks left, then they will lose preceding pick(s) for the remaining players.

d)       Carded players and specialty cards not on a HPFL franchise the year before are eligible to be drafted.

e)       The draft will be 10 rounds long, at any time a team may opt out.  Once a team opts out, they forfeit all their remaining picks.  They only way to re-enter the draft would be through acquiring draft picks in a trade.

f)        A team opts out by missing more than 1 draft pick or announcing they won’t be selecting anymore players.

g)       The draft will have time slots to help move the draft along – please see section VI.C for more rules about draft time slot procedures.

h)       Upon the conclusion of the draft, each team has 24 hours to trim their roster to the acceptable limits set in Section IV.

 

B.       HCAA

1)       Initial Draft

a)       Each HCAA conference will hold a separate draft.

b)       To determine the order of the initial draft, the commish will designate a certain state Pick 3 lottery to be the official HCAA draft lottery.  Each team will select a 3 digit number.  The closest to the number has the highest pick.  In the event of a tie, the team that didn’t go over will have the tie-breaker and pick first.

c)       All the players and specialty cards on in the Strat-o-matic College Football Game are eligible for drafting.

d)       The draft will be 75 rounds long.

e)       The draft will have time slots to help move the draft along – please see section VI.C for more rules about draft time slot procedures.

f)        At Round 36, teams will make 2 selections each round, but still only have 30 minutes to make their 2 selections.

g)       All teams must leave the draft with a roster that is compliant to the guidelines set forth in Section IV.

 

2)       Annual Draft

a)       Each HCAA Conference will hold a separate draft.

b)       The order of the Annual Draft will be opposite of the regular season finish, with the Conference Champ picking last and the Conference Champ runner up picking second to last.  The rest of the tie breakers will go according to NFL tie breakers regarding the annual selection meeting (as outlined in Section X.D).

c)       Teams will keep 100% of their roster from the previous season, going into the draft.

d)       Players not on a HCAA franchise the year before and are carded by Strat-o-matic College Football are eligible to be drafted.

e)       The draft will be 20 rounds long, at any time a team may opt out.  Once a team opts out, they forfeit all their remaining picks.  They only way to re-enter the draft would be through acquiring draft picks in a trade.

f)        A team opts out by missing more than 1 draft pick or announcing they won’t be selecting anymore players.

g)       The draft will have time slots to help move the draft along – please see section VI.C for more rules about draft time slot procedures.

h)       Upon the conclusion of the draft, each team has 24 hours to trim their roster to the acceptable limits set in Section IV.

 

C.       Draft Time Slots:

1)       Each Draft Selection will have a 30 minute time slot allotted to it.

2)       Draft times will start at 10am EST and run until 10pm EST.

3)       Picks will be made in the draft utility.

4)       The Official League clock is located at:  http://www.time.gov/timezone.cgi?Eastern/d/-5/java

5)       Teams MAY make their selections BEFORE their allotted time, ONLY if the team immediately before them has made their selection.

6)       Teams MUST maintain a Preference List, in the event they go over on time.

7)       If a team misses their slot, the top player on their Preference List will be selected by the commish.  If no players are on their Preference List (and no list has been emailed to the commish), that team will make up their pick at the end of the round.

8)       During the Initial Draft:  If a team misses 2 slots, without making a makeup pick, that owner will be declared inactive and the league will draft for the team. If the offending owner doesn't report to the commish 24 hours after being declared inactive, he may be removed from the league and a replacement will be pursued.

9)       The commish will try to have a group of 3 or 4 owners who will be the most accessible and able to be contacts if you're on vacation/away from your computer/whatever. These 3 or 4 other guys can receive short lists, or be available via phone when your pick is up. (volunteers will be appreciated)

 

VII.              Game Rules

A.      HPFL

1)       Penalties:  Yes

2)       Player Overusage:  No

3)       QB End Run Limits:  No

4)       RB Fatigue:  Yes

5)       Home Field Advantage:  Yes

6)       LB Run Containment:  Yes

7)       Dumpoff Rule:  Yes

8)       Updated Sack Rule: No

9)       In-Game Rest System:  Yes

10)    6-rated LB rule:  Yes

11)    Greater Impact Rule:  Yes

12)    Looser Substitutions:  Yes

13)    Empty Flat Pass Zone = Guessed Wrong:  Yes

14)    Variable Field Goal Rule:  No

15)    Ind. Fumble Ratings:  Yes

16)    Do Not Allow Exceeding Longest Run:  No

17)    Do Not Allow Exceeding Longest Reception:  No

18)    Injuries – Multiple Games

 

B.       HCAA

1)       Penalties:  Yes

2)       Player Overusage:  No

3)       QB End Run Limits:  No

4)       RB Fatigue:  Yes

5)       Home Field Advantage:  Yes

6)       LB Run Containment:  Yes

7)       Dumpoff Rule:  Yes

8)       Updated Sack Rule: No

9)       In-Game Rest System:  Yes

10)    6-rated LB rule:  Yes

11)    Greater Impact Rule:  Yes

12)    Looser Substitutions:  Yes

13)    Empty Flat Pass Zone = Guessed Wrong:  Yes

14)    Variable Field Goal Rule:  No

15)    Injuries – Multiple Games

 

VIII.            Expansion/Contraction

A.      The league will start up in the format that the commish plans on going forward with, but unexpected circumstances may occur where expansion/contraction is necessary and these are the rules that will be implemented if expansion/contraction is needed:

B.       Expansion:

1)       For expansion, 20 players will be listed as protected per existing franchise.

2)       The expansion draft will be 25 rounds total.

3)       If there’s more than 1 expansion team, the expansion teams will choose a three digit number (the same as outlined in the draft rules) for a designated drawing to determine who picks first in the expansion draft.

4)       For every player that is taken from a given team’s unprotected list, one player may be pulled into the protected list, immediately after the selection is made.  After 5 players have been pulled back, the rest of the team’s roster is available for selection in the expansion draft.

5)       Each expansion team may take a maximum of 3 players from any one team.  It will be the individual team’s responsibility to keep track of what expansion teams cannot select from their team.

 

C.       Contraction:

1)       The contracted franchise’s roster will be thrown into a draft pool.

2)       The draft will be setup separate from the annual draft and be held PRIOR to it.

3)       Draft order will be the same as the annual draft (opposite order or regular season finish, with Super Bowl champ and runner up picking the last 2 spots)

4)       Contraction Draft choices may be traded.

 

IX.                Rules Changes

A.      During the season:  Rules may be changed during the season with only 100% league approval

B.       During the off-season: Rule proposals by league members may be made to the commish.  The commish will then make a Rule Change Proposal Announcement to the league and a 2/3 majority vote will make the rule pass.

C.       If a rule change passes, the commissioner reserves the right to delay that rule taking affect by one calendar year.  This would be to give all owners a chance to properly plan for the rule change.

D.      The commissioner’s office reserves the right to make certain rules unalterable.  I created this league to have it have a certain feel.  Certain rules, if changed, would alter that feel.

E.       The commissioner reserves the right to change any given rule without league approval, ONLY during the off-season.  This would be VERY rare and have more to do with procedure than anything.  An announcement by the commish will take place and if there’s any objection, a 3/4-majority vote would overturn the ruling.

F.       The HFA MAY move from a Dynasty League format (keep 100% of the roster) to a keeper format with ¾ league approval OR executive decision by the commish.  A minimum of 66% of the roster will be kept (with the league voting on the exact number).  This decision would be made SOLEY if competitive balance is really out of whack.

 

X.                  Tie Breakers

A.      TO BREAK A TIE WITHIN A DIVISION - If, at the end of the regular season, two or more clubs in the same division finish with identical won-lost-tied percentages, the following steps will be taken until a champion is determined.

1)       Two Clubs

a)       Head-to-head (best won-lost-tied percentage in games between the clubs).

b)       Best won-lost-tied percentage in games played within the division.

c)       Best won-lost-tied percentage in common games.

d)       Best won-lost-tied percentage in games played within the conference.

e)       Strength of victory.

f)        Strength of schedule.

g)       Best combined ranking among conference teams in points scored and points allowed.

h)       Best combined ranking among all teams in points scored and points allowed.

i)         Best net points in common games.

j)         Best net points in all games.

k)       Best net touchdowns in all games.

2)       Three or More Clubs - (Note: If two clubs remain tied after third or other clubs are eliminated during any step, tie breaker reverts to step 1 of the two-club format).

a)       Head-to-head (best won-lost-tied percentage in games among the clubs).

b)       Best won-lost-tied percentage in games played within the division.

c)       Best won-lost-tied percentage in common games.

d)       Best won-lost-tied percentage in games played within the conference.

e)       Strength of victory.

f)        Strength of schedule.

g)       Best combined ranking among conference teams in points scored and points allowed.

h)       Best combined ranking among all teams in points scored and points allowed.

i)         Best net points in common games.

j)         Best net points in all games.

k)       Best net touchdowns in all games.

 

 

B.       TO BREAK A TIE FOR THE WILD-CARD TEAMIf it is necessary to break ties to determine the three Wild-Card clubs from each conference, the following steps will be taken.

1)       Two Clubs

a)       Head-to-head, if applicable.

b)       Best won-lost-tied percentage in games played within the conference.

c)       Best won-lost-tied percentage in common games, minimum of four.

d)       Strength of victory.

e)       Strength of schedule.

f)        Best combined ranking among conference teams in points scored and points allowed.

g)       Best combined ranking among all teams in points scored and points allowed.

h)       Best net points in conference games.

i)         Best net points in all games.

j)         Best net touchdowns in all games.

k)       Coin toss.

2)       Three or More Clubs - (Note: If two clubs remain tied after third or other clubs are eliminated during any step, tie breaker reverts to step 1 of the two-club format).

a)       Apply division tie breaker to eliminate all but the highest ranked club in each division prior to proceeding to step 2. The original seeding within a division upon application of the division tie breaker remains the same for all subsequent applications of the procedure that are necessary to identify the three Wild-Card participants.

b)       Head-to-head sweep. (Applicable only if one club has defeated each of the others or if one club has lost to each of the others.)

c)       Best won-lost-tied percentage in games played within the conference.

d)       Best won-lost-tied percentage in common games, minimum of four.

e)       Strength of victory.

f)        Strength of schedule.

g)       Best combined ranking among conference teams in points scored and points allowed.

h)       Best combined ranking among all teams in points scored and points allowed.

i)         Best net points in conference games.

j)         Best net points in all games.

k)       Best net touchdowns in all games.

l)         Coin toss

 

When the first Wild-Card team has been identified, the procedure is repeated to name the second Wild-Card, i.e., eliminate all but the highest-ranked club in each division prior to proceeding to step 2, and repeated a third time, if necessary, to identify the third Wild Card. In situations where three or more teams from the same division are involved in the procedure, the original seeding of the teams remains the same for subsequent applications of the tie breaker if the top-ranked team in that division qualifies for a Wild-Card berth.

 

C.       OTHER TIE-BREAKING PROCEDURES

1)       Only one club advances to the playoffs in any tie-breaking step. Remaining tied clubs revert to the first step of the applicable division or Wild-Card tie breakers. As an example, if two clubs remain tied in any tie-breaker step after all other clubs have been eliminated, the procedure reverts to step one of the two-club format to determine the winner. When one club wins the tie breaker, all other clubs revert to step 1 of the applicable two-club or three-club format.

2)       In comparing division and conference records or records against common opponents among tied teams, the best won-lost-tied percentage is the deciding factor since teams may have played an unequal number of games.

3)       To determine home-field priority among division titlists, apply Wild-Card tie breakers.

4)       To determine home-field priority for Wild-Card qualifiers, apply division tie breakers (if teams are from the same division) or Wild-Card tie breakers (if teams are from different divisions).

 

D.      TIE-BREAKING PROCEDURE FOR SELECTION MEETING - If two or more clubs are tied in the selection order, the strength-of-victory tie breaker is applied, subject to the following exceptions for playoff clubs:

1)       The Super Bowl winner is last and the Super Bowl loser next-to-last.

2)       Any non-Super Bowl playoff club involved in a tie shall be assigned priority within its segment below that of non-playoff clubs and in the order that the playoff clubs exited from the playoffs. Thus, within a tied segment a playoff club that loses in the Wild-Card game will have priority over a playoff club that loses in the Divisional playoff game, which in turn will have priority over a club that loses in the Conference Championship game. If two tied clubs exited the playoffs in the same round, the tie is broken by strength of victory.

3)       If any ties cannot be broken by strength of victory, the divisional or conference tie breakers, whichever are applicable, are applied. Any ties that still exist are broken by a coin flip.

 

 

XI.                Herculean Football Association Awards

A.      Champion Payouts

1)       The winner of the Super Bowl will receive $35 at the end of the season, which can be used to pay for the next version of SOM Football upgrade.

2)       The winner of the National Championship Game will receive $35 at the end of the season, which can be used to pay for the next version of SOM Football upgrade.

3)       The winner of the Tri-Range Conference Championship Game will receive $35 at the end of the season, which can be used to pay for the next version of SOM Football upgrade.

4)       The winner of the Pioneer Conference Championship Game will receive $35 at the end of the season, which can be used to pay for the next version of SOM Football upgrade.

5)       The winner of the Big Midwest Conference Championship Game will receive $35 at the end of the season, which can be used to pay for the next version of SOM Football upgrade.

6)       The winner of the Colonial Conference Championship Game will receive $35 at the end of the season, which can be used to pay for the next version of SOM Football upgrade.

 

B.       Herculean Football Association’s Golden Franchise Award

1)       One HFA franchise each year will be crowned the HFA’s Golden Franchise

2)       Golden Franchise Award will be based on the following point system:

a)       1 point for every win among the franchise and affiliates five teams.

b)       2 points for every first round playoff win (a bye in a round counts as a win).

c)       3 points for every playoff win past the first round.

3)       Points are totaled and the franchise with the highest point total is crowned the HFA’s Golden Franchise.

4)       IF two or more teams are tied for the top spot in scoring, consult the Wild Card Tie Breakers.

5)       I’m not sure if there’s going to be a prize for the Golden Franchise Award.  After adding Champion payouts, I’m not sure if the money is going to be there for a plaque/trophy.

 

C.       HPFL Awards

1)       HPFL Offensive and Defensive MVP

a)       The Commish shall create a poll in the Forum with 10 candidates for HPFL Off. And Def. MVP.

b)       The top vote getter for each category will be named respective MVP.

 

D.      HCAA Awards

1)       The HCAA Awards Committee shall Week #10 or 11 send out a list of 10+ players that are being considered for each of the League Awards (the list is known as the “Watch List”).

2)       The League Awards shall include:

a)       Heisman Memorial Trophy – Best Overall Player

b)       Bronko Nagurski Award – Best Defender

c)       Davey O’Brien Award – Best QB

d)       Doak Walker Award – Best RB

e)       Fred Biletnikoff Award – Best WR

f)        John Mackey Award – Best TE

g)       Rimington Award – Best C

h)       Outland Trophy – Best OL/DL

i)         Ted Hendricks Award – Best DE

j)         Dick Butkus Award – Best LB

k)       Jim Thorpe Award – Best DB

l)         Lou Groza Award – Best Kicker

m)      Ray Guy Award – Best Punter

n)       Knute Rockne Coach of the Year Award – voted on after the National Championship game.

3)       A panel of up to 5 HCAA coaches and 5 Awards Committee members will decide on the finalists.

4)       The HCAA Awards Committee is a group of non-league participants (chosen by the commish) who assist the HCAA with providing unbiased viewpoints.

5)       At the kickoff of the first round of Conference Championship Tournaments, the commish will send out a ballot of the 10 finalists to all HCAA coaches, HCAA Committee Members and franchise owners (one ballot per person).

6)       Each voter shall give a first-place vote, second-place vote and a third-place vote.

7)       All 1st place votes get 3 points, 2nd place votes get 2 points and 3rd place votes get one point.

8)       All Ballots are due before kickoff of the Conference Championship Week.

9)       Once the ballots are totaled, the commish will make the announcement in conjunction with the announcement of the National Championship bracket.

 

XII.              League Duties

A.      Franchise Owners will be given opportunities to be assigned league duties to assist the commish.

B.       A franchise owner or affiliate coach or GM/coach who takes on a league duty will have their League Dues waived for one team (and may be paid from the league dues, if it’s a bigger job).

C.       League duties that will probably be delegated may include:

1)       Webpage maintenance (League dues will be waived for one team and he/she will be paid $60 (which can be used to pay for the next version of SOM football w/card image and cards))

2)       League Newsletter (League dues will be waived for one team and he/she will be paid $60 (which can be used to pay for the next version of SOM football w/card image and cards))

3)       Other duties will be added as they become clearer what they are.

 

D.      Failure to live up to Assigned duties:

1)       Any Franchise Owner who fails to live up to their assigned duties will be placed on a one month probation.

2)       If the owner continues to not live up to their assigned duties during their probation period, they will be charged their full league dues.

3)       If the owner doesn’t pay those dues within 10 business days of being told to do so, the commish may remove that owner from the league.  Extenuating circumstances may keep the commish from removing the owner.

 

XIII.            Other Issues

A.      Be respectful, be adults.  If a MAJOR problem occurs, the offending team will receive a warning.  For their second offense, posting privileges will be taken away, for a third offense the offending party will be removed from the league.  I don’t want to resort to this, but potential punishment guidelines MUST be established. 

B.       The commissioner reserves the right to remove an owner that makes overt threats or anything deemed worthy of immediate removal (would obviously be pretty severe to get to this point).

C.       Trash talking is encouraged; just keep is clean and not demeaning.

D.      Keep the language clean.  Any owner habitually failing to do so; on the message boards, in emails, in in-game chats, etc. may be disciplined.  A lot, if not most of us have families and don’t want our kids growing up talking like drunken sailors … let’s remember that.

E.       Have fun, this is a game and let’s NEVER forget that.